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A kart-racing "casino" game where the scene is procedurally generated and karts&creatures are moved by AI.  The procedural techniques include Unity Spline, superposed Perlin Noise, Fast Fourier Transform Noise. AI objects are moved on Behavior Trees.

Discover the different traits of your karts and enjoy the environment! 

Don't worry! There is  no need to control the kart! Just watch, fly and guess, as the creator of this land. Will the kart you choose win the race? 🤔

------------------------------ Game Overview  ------------------------------

Features

  • Around 10-15 minutes of gameplay
  • A toon style forest envitonmment generated procedurally
  • 4  AI karts with different traites racing on the path
  • A few AI rabbits in the scene, walking, drinking and eating.

------------------------------ Play Control ------------------------------

Change View

  • Car view: Always follow the kart you choose
  • Character view: First person control view where you can walk or fly

Walk

  • Keyboard W/S: Move forward/behind
  • Keyboard A/D: Rotate to left/right

Fly

  • Keyboard Q: Change to fly mode
  • Keyboard W/S: Pitch up/down
  • Keyboard A/D: Yaw left/right
  • Change back to walk mode: Touch the terrain 

Restart

  • Click to regenerate the whole environment, racing path and choose the kart again

------------------------------ Credit  ------------------------------

Zemeng Li

  • Path & Fence generation
  • AI cars with 9 traits
  • Racing game features
  • UI - Car Traits choose & Ranking Board & Ending page

Peiheng Cai

  • Terrains generation & objects placements
  • Shaders
  • AI rabbit
  • UI - Start page & Player control

Updated 1 day ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorsEisto123, cpppppei
GenreRacing
Made withUnity

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